
Learn the fundamentals of virtual reality development in Unity. Explore 3D objects and scale, build and run VR projects, implement gaze-based controls, and create interactive world-space user interfaces.
- 🔗 Sharing:
Unity Virtual Reality – Volume 1
- 💰 Course Price:
200,000Free - 👨🏫 Course instructor name: Jonathan Linowes
- 🌐 Language: English
- 💬 Subtitle: Persian / English
- ⏱ Course Duration: 03:06:21
- 🎬 Number of Videos: 24 Video(s)
- 📚 Status: Completed
- 🎓 Course Level: Intermediate
- 🗓️ Year of release: 2017
- 📅 Last Updated Date: Wednesday, October 21, 2026
- 📂 Category: Unity
📘 Course Information
This course introduces the fundamentals of developing virtual reality experiences with the Unity game engine. It covers essential concepts and practical workflows for creating interactive VR environments.
You will begin by exploring the fundamentals of virtual reality and learning how 3D objects and scale affect the user's perception of a virtual environment. Understanding object dimensions and spatial relationships is essential for creating convincing and comfortable VR experiences.
Next, you will learn the basic workflow for building and running VR projects in Unity. The course also introduces gaze-based controls, demonstrating how a user's viewing direction can be used to select objects and interact with elements in a virtual environment.
The final section focuses on world-space user interfaces. You will explore how to position and design UI elements within a 3D scene, making interfaces more suitable for immersive VR applications.
By the end of this course, you will have a foundation for building interactive VR projects in Unity and a better understanding of object scale, project deployment, gaze-based interaction, and three-dimensional user interfaces.
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