
Explore more advanced VR development topics in Unity, including first-person characters, physics and environment interactions, walkthroughs and rendering, 360-degree video, and social VR experiences.
- 🔗 Sharing:
Unity Virtual Reality – Volume 2
- 💰 Course Price:
200,000Free - 👨🏫 Course instructor name: Jonathan Linowes
- 🌐 Language: English
- 💬 Subtitle: Persian / English
- ⏱ Course Duration: 03:39:22
- 🎬 Number of Videos: 32 Video(s)
- 📚 Status: Completed
- 🎓 Course Level: Intermediate
- 🗓️ Year of release: 2017
- 📅 Last Updated Date: Wednesday, October 21, 2026
- 📂 Category: Unity
📘 Course Information
This course explores additional techniques for developing immersive virtual reality experiences with Unity. It focuses on first-person character development, physics-based interactions, environmental presentation, 360-degree media, and social virtual environments.
You will begin by exploring how to create a first-person character for a VR experience, including the concepts involved in representing and controlling the user's presence within a virtual world.
The course then examines physics and environmental interactions. You will learn about the role of physics in creating believable interactions between objects and their surroundings in a virtual scene.
Next, you will explore walkthroughs and rendering techniques for presenting three-dimensional environments. These approaches are useful for architectural visualization, interactive spaces, and immersive experiences in which users can explore their surroundings.
The course also introduces 360-degree video, which allows viewers to look around a captured environment in every direction. Finally, it explores social VR and metaverse-related concepts, focusing on shared virtual spaces and interactive experiences.
By the end of this course, you will have a broader understanding of VR development workflows in Unity and the different techniques used to create immersive environments, first-person experiences, 360-degree media, and social virtual worlds.
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