
Complete 3ds Max training from beginner to advanced. Learn 3D modeling, lighting, rendering, and animation for professional projects
Basic Training of 3ds Max 2026
- 💰 Course Price:
700,000400,000 Toman - 👨🏫 Course Instructor: mohammad saleh salmanzadeh
- ⏱ Course Duration: 13:12:52
- 🎬 Number of Videos: 130 Video(s)
- 📚 Status: Completed
- 🎓 Course Level: Beginner
- 📅 Last Updated Date: Thursday, July 9, 2026
- 🏷 Category: 3D Studio Max
- 🔗 Sharing:
📘 Course Information
Features and Capabilities of 3ds Max
3ds Max is a powerful 3D modeling and rendering software widely used in architecture, industrial design, game development, product visualization, and motion graphics. Thanks to its professional modeling, lighting, and rendering tools, it is a top choice for 3D artists and game creators who want to produce high quality visual content.
Key Skills You Will Develop in 3ds Max
This course introduces a wide range of practical and advanced techniques designed to help you master 3ds Max. You will gain hands on experience in sculpting, texturing, lighting, rendering, and scene management, preparing you for professional 3D production workflows.
3ds Max Course Overview
This comprehensive 3ds Max training course is designed for beginners through advanced users. It covers the core features of the software while focusing on essential skills required to create professional 3D models, scenes, and animations.
What You Will Learn
By the end of this course, you will be able to:
Navigate and customize the 3ds Max user interface
Model various objects using spline techniques
Create precise polygonal models
Use subdivision surfaces for smoother geometry
Apply freeform modeling techniques
Build hierarchies for complex scenes
Add cameras and lighting for professional visualization
Animate objects using keyframes
Apply essential workflows for high quality 3D production
📚 Related content:
Video List
Getting Started with 3ds Max
Using Practice Files in 3ds Max
Choosing and Setting Up the Workspace in 3ds Max
Customizing the Interface and Default Settings
Understanding Core 3ds Max Settings
Setting Up a Project Folder in 3ds Max
Exploring the 3ds Max User Interface
Advanced Workspace Customization
Adjusting Viewport Colors and Grid Settings
Creating and Converting Basic Shapes in 3ds Max
Transforming Objects with Move Rotate and Scale Tools
Navigating Viewports in 3ds Max
Choosing Viewport Shading Modes
Speeding Up Workflow with Keyboard Shortcuts
Customizing Keyboard Shortcuts in 3ds Max
Setting the Reference Coordinate System
Transforming Objects Around the Pivot Point
Working with the Scene Explorer
Arranging Viewport Layouts in 3ds Max
Using Isolation and Lock Tools
Selecting Objects with Window and Crossing Modes
Setting Display Units in 3ds Max
Configuring System Units for Projects
Setting Up the Home Grid in 3ds Max
Creating a maxstart Scene Template
Creating an Image Plane in 3ds Max
Creating Object Arrays in 3ds Max
Grouping Objects in 3ds Max
Managing Display Layers
Merging Scene Files
Working with XRef Objects
Creating 2D Objects in 3ds Max
Creating a Loft Compound Object
Drawing a Manual Spline
Editing Spline Control Points
Editing Bezier Splines
Rendering 2D Shapes
Adjusting Shape Detail with Interpolation
Rotating Surfaces with the Lathe Modifier
Extruding Objects with the Sweep Modifier
Importing Illustrator Paths into 3ds Max
Applying the Bevel Modifier
Creating a TextPlus Primitive Object
Modeling Walls with the Extrude Modifier
Deforming Objects with Modifiers
Layering deformers in the modifier stack
Defining polygon level of detail
Passing a selection up the stack
Understanding topology dependence
Versioning and collapsing the stack
Preparing Boolean operands
Adding edges with Quickslice
Cutting with Boolean subtraction
Creating doors
Using the Modeling ribbon
Creating polygons
Transforming sub-objects
Using the caddy to set options for an inset polygon
Cloning sub-objects with Detach
Branching with Editable Poly Extrude
Simplifying geometry with Remove
Extruding a planar surface to a closed volume
Detailing with Editable Poly Chamfer
Reflecting objects with Mirror
Welding vertices
Refining geometry with SwiftLoop
Constraining sub-object transforms
Understanding subdivision surfaces
Box modeling for subdivision surfaces
Modeling with the Symmetry modifier
Shaping with Ribbon tools
Using Soft Selection
Sharpening corners with Crease
Baking subdivisions
Using the Freeform tools on the ribbon
Sculpting with Paint Deform Push Pull
Using Paint Deform Brushes
Setting paint options
Setting brush options
Conforming one object to another
Adjustment with Move Conform
Sculpting with Conform Transform
Creating a physical camera and target
Enabling safe frames
Choosing aspect ratio in Render Setup
Setting up a free camera
Rotating in Gimbal coordinate space
Setting rotation axis order
Offsetting the image with Lens Shift
Previewing renders with ActiveShade
Assigning a diffuse material
Creating photometric lights
Adjusting light intensity and color
Adjusting the Camera Exposure Control
Adjusting light shape
Adjusting light distribution
Controlling spotlight parameters
Creating a sun and sky
Illuminating a scene with the environment
Using the Light Explorer
Using the Slate Material Editor
Managing scene materials
Managing sample slots
Saving material libraries
Understanding physical materials
Adjusting physical material parameters
Controlling material sample size
Designing 3D procedural maps
Mapping bitmap image files
Projecting UVs with UVW Map
Using Real-World Map Size
Mapping with vector art
Restoring links with Asset Tracking
Understanding hierarchies
Transforming pivot points
Prioritizing rotation axes
Linking objects
Locking transforms
Avoiding and correcting scale issues
Setting up Time Configuration
Creating keyframes in Auto Key mode
Creating keyframes in Set Key mode
Editing keyframes in the Timeline
Editing keyframes in the Dope Sheet
Editing function curves in the Curve Editor
Editing a trajectory with a motion path
Choosing a renderer
Choosing render options
Rendering an image sequence
Playing an image sequence with the RAM Player
Other Courses by the Instructor
«دورهی 3Ds Max برای من تجربهی خوبی بود. توضیحات مدرس شفاف بود و تمرینهای مرحلهبهمرحله کمک کرد راحتتر با ابزارها آشنا بشم. اگرچه بعضی بخشها میتونست مثالهای بیشتری داشته باشه، ولی در مجموع برای شروع و فهم اصول مدلسازی سهبعدی کاملاً مفید بود.»